Thursday 14 January 2016

Reflective Repor

Reflective Report

To make a successful business in the artistic field, creativity and innovation in relation to the enterprise are very important. Creativity is the mental ability to come up with original and unique ideas, while innovation is the process of transformation of said ideas into something real and useful. The two concepts need to walk side by side and are used by enterprises to offer services to consumers (in our case, clients). Creative minds such as artists can still share their work without companies being involved, thanks to media such as the Internet that made it very easy to be noticed by prominent groups of people around the world. However, having said that, working alone is always harder: there are hundreds of very good artists all around the world, some of them with huge potential. So, the main distinction between them would be how they approach the world. Someone who is more creative and innovative would surely have more chances to work in companies and live more comfortably thanks to their work.
My university course is about Animation and Illustration, but I would prefer to focus on the one I intend to master, illustration. The illustration sector is so broad that it could easily include every other artistic field within. I would like to become a character designer rather than an illustrator, but I will talk more about that later.
To be original and have innovative ideas is a challenging tasks for today's illustrators, since the competition is very strong. People have seen so many different types of art that they are used to it by now. To really reach someone inside and trigger something in them, it takes more time day by day.

The dream job for me would be character designer. I love to draw people, to create characters with different cultures, stories, backgrounds, races, and even worlds. I would like to illustrate stories by other authors, to make the transition from word to drawing. Character design can also be applied to films, TV series, cartoons and video games. The ideal branch for me would probably be working as a character designer for video games.
Looking back at my skill audit from the start of the academic year, I have developed a sense of seriousness I didn't have before. I didn't understand the complexity of enterprises or the extent of the illustration field. I learned that I needed more than just a good hand to go out there and make a living from what I am really passionate about. Even if I already used social media to share my works, I learned that using them more professionally could benefit my career. I also tried using other drawing programs and changing colours and styles, even thought I'm still working on it. I acquired more self-esteem in what I do, and I learned that clients need me to believe that I'm confident in what I'm doing.




I found the time planning part of the module a bit challenging, since I never panned or organized my activities too much. I realized planning what I want to do for the rest of the day/week has a very calming effect. If I have control of what I can do, I feel more confident that I'm doing everything right. I started to use a website called Trello, suggested by a classmate during one of the sessions in class, where one can plan their activities. I started planning my time for this module and the other two just around the end of the semester, and I'm not happy with that. I think I didn't do a great job at planning, but at least now I know what to do for the next modules. I want to be more precise and organized, so that I have a schedule to follow. One of the charts I created before using Trello was the following one, it's really simple but I managed to follow it.




In the first week we had to complete a Skill Audit by creating an online blog and a Twitter account, and thinking about how creatives can benefit from social media. As I couldn't start the term in time, I worked on this project on my own.
This is a screenshot of my Twitter account:


And this one's of my Wordpress blog:



The header picture is a collage of some of my previous works, just to show what I can do and my styles.

A Skill Audit is a list of professional skills and experiences that I already had attained. I don't have much working experience in the animation or illustration field, so I tried to express myself in other ways. It's basically a short bio of who we are and what we can do. In the first post on my blog I just shared a skills overview, talking about what I do and what I like to do during my free time.


My first post is quite informal but I tried to be as clear as possible.
As for the next task, the question we had to answer was “How can creative people benefit from social media & blogs?". My answer was:

This question is interesting. Internet is nowadays an essential tool if you want to be seen by the majority of people in a fast way, It's a pretty straight-forward method to look for creative contents.

More and more creative people (illustrators, musicians, actors, animators) decide to create a social account to share their thoughts and opinions about everyday matters (or to show their works and works-in-progress).
It makes it feel like they are more approachable by the others, since everyone can see, comment and share.

In any case it's easier to "talk" to strangers behind the screen; there's an invisible barrier that can really helps insecure people.

It's so easy to just search your favourite artist, look at his works, videos, interviews. I totally think this potentially is the most creative period we had in years.
Today the artist can actually earn money by selling his works online; there are many websites (likeKickstarter or Patreon ) where people can support you by giving you money for your ongoing projects. This is called crowdfunding.

Here's an interesting article by Leanne Regalla about 49 Creative Geniuses Who Use Blogging to Promote Their Art .

In the second session the tutor told us about the practical brief of the module. The assignment was about creating a minimum of six characters and backgrounds to be put outside and inside a package. The package had to promote a public attraction or an establishment. After reflecting on the assignment, we were asked to choose which attraction to advertise and to do some primary research. The one I picked was the Escape Room. I really appreciate mystery and puzzle-solving games. I created two digital mood-boards: my early research included some pictures of an actual Escape Room, the original logo and some fonts.




After that I decided I wanted to focus on the Prison Break theme for my Escape Room, so I created a more specific mood-board that would fit said theme.





On week three we talked about character design and how to create an effective design for our characters. I really enjoyed this session, since it approached what I'd like to do as a job in the future. I started to sketch the characters for my project and I had fun doing it.



This is the first version of my characters. Since the theme was Prison Break, the characters are prisoners. I tried to make them as appealing as possible and I was satisfied with the direction the work was taking.

The following week we discussed our choices in a group meeting, where we gave and received feedback from each other. After that, my ideas about the characters changed a bit, since my attention was brought to things I hadn't considered. With clearer ideas, I made the final sketches.


I like this new version more than the old one. The characters have a distinct personality and are much more diverse. I tried to include younger and older characters, people of colour and different body shapes.
On week five we talked about choosing a font. We were required to use a maximum of two typefaces for our design. These are some original fonts I found on Font Squirrel:


We also had to find a proper title and fictional content list for the pack, write a paragraph that describes the attraction and place it inside the package. For the title I thought about something like “ESCAPE ROOM: Prison Break”. The content list I wrote was the following:

“Like Crystal Maze in the 90’s, our rooms will provide an interactive experience where teams race against time to ESCAPE the room by finding clues based on various scenarios to solve live puzzles within 60 minutes. We have designed the experience to appeal to different age groups and all backgrounds.
The ESCAPE Room experience is for people of all ages, backgrounds and genders who love puzzles and interactive challenges. Please note that children under the age of 12 will need to be accompanied by an adult. To date, over 500,000 customers have enjoyed our ESCAPE Room experience and we hope to share this with you too!
PRISON BREAK

You have been sentenced to death for murder. However, only you know you didn’t commit the crime. Solve the puzzles, discover the hidden objects, manipulate the prisoners and guards, use your skills and do whatever it takes to escape, and maybe then you’ll get a chance to prove your innocence.”

After that we had to use Adobe Illustrator to collect some font combinations for our theme. I decided to go with these four:



Furthermore, we discussed colour palettes and had to find one to use for our design. The palettes had to contain from three to five colours and every colour had to have a meaning. After searching the best combination, I opted for this one:



Yellow, black and white are the colours showed on the original logo from Escape Room, so I already knew I wanted to use them. Orange is the colour of the prisoners outfit, and grey/brown is the colour of the prison.

For the week after we were asked to prepare scamps to show the client our choices in character design, font and colours. So I prepared a few PDF pages to send them.


We had to then explain the difference between vectors and bitmaps, using our blog. Basically, vectors are made of objects while bitmaps are made of pixels. The difference is that vectors are scalable while bitmaps become blurry if the size changes. Vector images are suited for graphic advertisements or for spot-on illustrations. But, sometimes, vector illustrations result too plain. Bitmap images can look realistic, so when creating a digital painting the more appropriate format is bitmap.
On week seven I had the client review appointment. The client gave me feedback and a few things to change. So, after changing them, I sent a new scamp with the corrections:



After the client's feedback, we spent the next 6 weeks on the digital production of the final artwork. My characters and backgrounds are the following:



















Other than finishing our drawings, we had to practice with Adobe Illustrator tools and check if every compulsory task was completed. We also had to prepare our artwork for print and see that every technical requirement was met before submitting the package.
The deadline for the practical part of the module was set on week 13. We needed to send the client a preview of how the actual package would be, after print:



The final two weeks were spent writing the reflective report for this module.

Since I neglected some of the compulsory tasks when I had to complete them, I covered what I left undone in one of my latest posts. Some of the questions were about bleed and margins, RGB and CMYK and the meaning of dpi.



Overall, I really enjoyed this module. It's been different from every other module I've done since I started university, and it was helpful in understanding more about the workfield in my sector. 

Wednesday 13 January 2016

Tasks

There are compulsory questions for this semester I didn't answer before, so I'm going to answer to them now.

What's the importance of using bleed & margins when sending packaging/publishing jobs to print?

Bleed and margins are the most important things to make a printed document look professional and well-done. Basically, Bleed is the safe zone outside the trim area of the sheet. If the document has images that touch the edge, they should extend at least 3mm outside the sheet, so that no white area is visible after print. Margins are the safe zone inside the sheet. They have pretty much the same purpose: to make the printed paper look professional and good. Margins are usually put for the text. There should be at least 8mm margin between text and straight lines.

What's the difference between RGB and CMYK?

These are the two formats available to print colours. RGB stands for Red, Green and Blue. Is the format used for on screen pictures. Since the monitor emits light, pictures in this format would result bright and beautiful. But if an RGB picture is printed, the colours would result less bright and vivid. That's because paper, unlike monitors, can't emit light, it just subtracts colours. This is where CMYK format shows up! CMYK stands for Cyan, Magenta, Yellow and Black. This is the format used for print, as the combination of these colours allow to print digital images without colour alteration.

What does "dpi" mean?

"Dpi" is acronym for dots per inch and it refers to the output resolution of a printer. An image with an higher dpi will be printed in an higher quality than one with lower dpi. On the other hand, files in high dpi have big sizes and take more space. If you want to create a document to be seen just on screen, lower dpi files are fine.
300dpi = higher resolution
72dpi = lower resolution

Sunday 3 January 2016

Tim Bradford

I recently searched artists to follow on the web and I found Tim Bradford.

He is an English artist who studied for a BA Hons in Illustration at Lincoln University and an MA in Illustration and Animation at Kingston University London.
He usually draws traditionally and colours using Photoshop and Illustrator.
Quoting his "about" page, his "imagery is quirky, gun and character based, and his work often incorporates custom typography along with some movement". (x)

I love his style and palette colours! It's all so vivid and stylized. 
I think this type of art is very straight-forward and simple to understand. I would like to study similar styles in the future.

Here there's more of his works:






As I said above, he's also an animator! He has done some animations commissioned by Cambridge University. These animations had to explain certain idioms used in everyday life (like "light at the end of the tunnel" or "a piece of cake")

Here's the link to watch his animations!






Saturday 2 January 2016

Concluded project

I can say the practical part of the project is done. I have submitted the final work few weeks ago and I'm quite happy with the results. 

Here you can see the final coloured six characters:

The backgrounds are:







Below there's an example of how the final work would look like when printed


Wednesday 2 December 2015

Work in progress

So, I am spending my weeks drawing the high resolution version of my 6 characters! For now I've done 4 of them and I'm quite happy with the result! Here they are:





I'm gonna colour them soon!! 


Monday 9 November 2015

E-mailed the client

So, last week I e-mailed my "fake" client and attached a PDF with sketches, idea, fonts, colour choices etc. I had an appointment with the tutor (namely the client) last Thursday and she told me what she liked and didn't regarding the whole project. I took notes and... well, I have to change few things!

Anyway, here's what I sent to her:





She told me that the idea and concept it's pretty good, but I had to change (or clarify) few things like:

- The characters (she liked the "all prisoners" idea, but I need to have 3 male and 3 female characters)
The poses aren't really good; some of them are too static and frontal, you can't really tell what's the character personality just by looking at it.
The prisoners should show more expressions and distress, at least few of them should.

- I should put a "CAN YOU ESCAPE THE ROOM IN TIME?" slogan somewhere on the front of the bag.

-I kinda forgot to add few more notes about the colour palette choice, but I'll fix this as soon as possible;

-The tutor like the first option for the font (as long as I change the colour in black), but didn't like the "Prison Break" font (if I want to keep that font, I should explain why).

Regarding the e-mail itself, she said I was too accommodating (I shouldn't apologize in advance) so I'll try to be more confident.

I actually already changed few of the things above, but I'll wait and put them together (send them to the client) before posting here again.

Thursday 29 October 2015

Vectors and bitmaps~

So, for this week's session we have to explain the differences between vectors and bitmaps.
Vectors are made of objects while bitmaps are made of pixels. The basic difference is that vectors are scalable while bitmaps become blurred if the size changes. Vector images are suited for graphic advertisements or for spot-on illustrations. The effect is surely more convenient, but the vector illustrations result too cartoon-ish sometime; bitmap images can look quite realistic and beautiful. If you want to create a digital painting, the bitmap format is more appropriate.
On the contrary, if you want to create an image that could be resizeable and used by others, you should totally create a bitmap work.

It's easier to explain looking at pictures:

The first one is on Illustrator (using vectors)



The second one on Photoshop (bitmap)



They look pretty similar, right? But if you actually zoom in...






...you can see how different they are! Vector images don't blur, while bitmap do.

I used this BBC article for reference